Thanks to Antonio Arias we now have Linux binaries included with the main distribution of Maverick. You can download them here.
Author Archive for: Steve
About Steve Maughan
I’ve loved computer chess ever since I was given a Chess Challenger 9 for my birthday back in 1981. Up to that point I had been obsessed with chess. But once I started to play against the computer I was sucked into the world of computer chess. Over the years I’ve created quite a few 2-player board game, including Connect4, backgammon, Edge Reversi and Monarch Chess.
My day job is running a small consultancy (Cozmix Inc.) which specializes in helping companies design their sales forces. We also help design sales territories. While I’m certainly not a programming Rockstar, I designed and wrote all of the software we use.
I live in Central Florida and have a beautiful wife (Stephanie), and two wonderful daughters (Evie and Pippa).
Entries by Steve Maughan
I’m happy to announce the release of Maverick 1.5. This is close to the version which competed in the 2015 World Computer Chess Championship in Leiden. I’d estimate that it’s only about +50 ELO better than version 1.o (based on self play). I’m about to embark on a rewrite of the evaluation function so I […]
I’m delighted to host another new engine at ChessProgramming.net. The Baron recently played at the WCCC in Leiden. It was operated by Richard’s delightful daughter Tessa. I’m not sure of the exact playing strength of The Baron but it’s certainly strong. It’s a full feature engine with SMP support and a comprehensive evaluation function. This version dates […]
This week I’m in Leiden for the World Computer Chess Championships. I’ll try to blog about it. Here’s a quick pre-tournament video: You can see Maverick’s screen and a video link here (maximum of 50 people): https://join.me/271-108-637
I’m delighted to give you this guest post by Niklas Fiekas, the creator of Python Chess. You may think Python Chess is just another chess engine. It isn’t. It’s a library of routines which can manipulate and analyze chess data using Python. After I learnt about Python Chess I immediately went to Code Academy and took their […]
I’m pleased to be able to release Maverick 1.0. This version adds considerable selectivity to the search. It has a basic implementation of Late Move Reduction and Beta pruning. In my tests it is about 2500 ELO on the CCRL scale, so it’s time to give it the 1.0 version number. A full list of […]
Today I’m releasing Maverick 0.60. The main changes are as follows: Added support for Chess960 Added basic king safety (this makes the playing style much more attractive) Fixed a problem with using the opening book with Arena Fixed an obscure bug which could crash the engine after a stop command Transferred source code to Github […]
Last week Microsoft release a Community Edition of Visual Studio 2013. This is a free version of the Professional edition of Visual Studio 2013. Previously Microsoft’s free edition was Visual Studio Express. This only compiled to 32 bit and didn’t include a Profiler or Profiler-Guided-Optimization. The new Community Edition includes all of these goodies and can generate 64 bit executables. […]
I’m excited to let everyone know about two new engines which are to be hosted on this blog. The first engine is Fruit Reloaded. This is fork of Fabien Letouzey’s Fruit 2.1. Most of the new development (including SMP search) has been done by Daniel Mehrmann and Ryan Benitez. You can find out more here: […]