Juggernaut 2.0 Released
Fifteen months ago I released Juggernaut 1.0 with a deliberately modest brief: build a rock-solid Delphi chess engine that could survive ultra-fast games without crashing, losing on time, or misbehaving under the UCI protocol. The search was plain alpha-beta with a quiescence search bolted on, the evaluation was nothing more than piece-square tables, and the […]
