Entries by Steve Maughan

Juggernaut 2.0 Released

Fifteen months ago I released Juggernaut 1.0 with a deliberately modest brief: build a rock-solid Delphi chess engine that could survive ultra-fast games without crashing, losing on time, or misbehaving under the UCI protocol. The search was plain alpha-beta with a quiescence search bolted on, the evaluation was nothing more than piece-square tables, and the […]

New Engine: Juggernaut

I’m pleased to announce my new chess engine — Juggernaut. The name is somewhat tongue-in-cheek as Juggernaut is written in Delphi 64-bit, which does not product the fastest executable. Nevertheless, Delphi is my “mother tongue” and I simply wanted to develop a Delphi chess engine. Juggernaut 1.0 Objectives: Create a rock-solid Delphi chess engine, capable […]

Senpai 2.0

Fabien Letouzey has just released Senpai 2.0. This is mostly a complete rewrite. He’s made extensive changes and added automated tuning of evaluation parameters. You can find out more on the Senpai page.